My first Ludlum Dare started about 40 minutes ago with the theme 'Beneath the Surface'. In those forty minutes I played around with various ideas, ranging from Atlantis to spelunking to a dungeon crawler. I wanted to keep things simple, so I considered games from my childhood that I enjoyed playing. Dig Dug and Qbert came to mind and my idea was born. My game for Ludum Dare will be a hybrid of these two game in which a character must navigate down the play area as deep as they can dig without getting killed by a falling rock (I may have other disasters like quick-sand and the like if time permits).
My concept drawing for this untitled mining/digging game for Ludum Dare
I'm not going to worry about names at the moment, but it's time to fire up Unity3D and get NGUI imported so I can begin work.